The Feuding Goldmine Boomtown Choirs & Annual State of the Blog

The adjoining towns of Ballarat and Sebastopol in Victoria, southeast Australia, were gold rush boomtowns in the second half of the 19th century. They were home to a thriving Welsh immigrant community and a number of Welsh cultural institutions. Among these were two mens’ choruses: the Gomer Choir and the Cambrian Vocal Union. These choruses, […]

The Wreck of the Convict Ship ‘George III’

In 1835, the British convict ship George III struck an unmapped rock off Tasmania and sank. 134 people died, most of them prisoners being transported to Tasmania to serve their sentences at hard labor. The story has some interesting wrinkles that make this a very gameable template for a sea voyage at your table, and […]

Talking the Tsembaga out of War

The Tsembaga were a tight-knit cluster of clans that lived on the fringes of highland New Guinea. Around 1930, they almost went to war with their neighbors, the Dimbagai-Yimyagai. The reasons why the war never materialized are complicated, and they make a great template for a diplomatic or social adventure rooted firmly at the level […]

The South Sea Scam Colony

From 1879 to 1881, a French nobleman found several hundred willing dupes, took their money, and packed them off to a nation he’d made up. Dazzled with promises of land and ease, these peasants found only pestilence and death beneath the hot Pacific sun. The audacity of the scam, the ambiguous motives of the scammer, […]

Easter Island Collapse

Once a month here on the Molten Sulfur Blog, I run content taken from our book Archive: Historical People, Places, and Events for RPGs. This post is one of eighty entries in Archive, each more gameable than the last! This post is brought to you by beloved Patreon backer Justin Moor. Thanks for helping keep […]

Resolving Disputes the Tiwi Way

The Tiwi, an aboriginal group from northern Australia, have/had a unique way to resolve thorny disputes. This method – which involves old men throwing spears badly – is surprisingly gameable. If you introduce it in your campaign world, you can use it to resolve a whole bunch of loose plot threads quickly in a novel and […]

The Mystery Coins of Marchinbar

In 1944, a soldier on a remote Australian island found a handful of copper coins. He dropped them in a tin and forgot about them. When experts learned of the find 33 years later, they traced some of the coins to medieval Africa – very much out of place and out of time. It’s a great […]

Cargo Cult Rebellion

In 1944, villagers in Bagasin, Madang district, New Guinea (then under Australian occupation) revolted against their colonial masters. They were driven by a charismatic leader and a new variation on a popular religion. The rebellion was brief and deeply weird. It’s great material for the gaming table! New Guinea, like much of Melanesia, has seen […]