Rewriting the Gospels for Germanic Barbarians
The Hêliand, composed about 830 A.D., is a tale of the life of Christ in the Old Saxon language. It takes the form of an epic poem, a saga in verse, and was part of a missionary effort to convert the Germanic, early Medieval Saxons from the worship of their ancestral gods to Christianity. It’s […]
Hunting the Wilderness Fop
In 1773, failed architect William Mylne fled his creditors in Scotland by absconding to the backwoods of the American colonies: a little shack outside Augusta, Georgia. He had a vision of setting himself up as a farmer, but a lack of funds and his own incompetence foiled his plans. He abandoned Georgia and traveled overland […]
Four Machine Puzzle Rooms
This week, I’m deviating from the blog’s usual history-and-folklore content! Instead, let’s talk about four simple pieces of hardware and how they work: a faucet, a rotary vane pump, a pin tumbler lock, and a chain hoist. Each works in a clever fashion, and when enlarged to the size of a room, it has components […]
The Flatland Multiverse
This blog mostly talks history and folklore (and sometimes science), but this week we digress into geometry and literature: Edwin A. Abbott’s 1884 novella Flatland. The book’s first half is a combination of social satire and speculative fiction, describing a society of talking shapes that inhabit a purely two-dimensional world. The second half recounts a […]
The Alesia Gauntlet
The Battle of Alesia (52 B.C.) was a pivotal moment in Roman and French history. But the ruins of that battle set the stage for an amazing fantasy adventure! The physical remains of the Roman siegeworks present a wonderful obstacle and puzzle, and the history of what happened there sets up some excellent roleplay and […]
Impossible Tasks From Arthurian Myth
One of my favorite things to do as a GM is to set my players against a problem I don’t have a solution for. The answers they come up with are always cooler than mine, and the lack of a prescribed solution guarantees they’re engaging in fun, creative problem-solving, rather than playing ‘guess-what-Tristan-is-thinking’. Medieval stories […]
A Logic Puzzle on the Ebro Delta
This week, we have a cool logic puzzle that can be easily inserted into any ocean journey! Failing to solve it has memorable (but not catastrophic) consequences. And at the end, we have a way to turn the logic puzzle into the start of an easy-to-improvise adventure! Noted sailor, writer, and delightful liar Tristan Jones […]
What Tundale Saw in Hell
The Vision of Tundale is a 12th-century vision of Hell and purgatory reported by the Irish knight Tundale. Unlike in other visions of Hell, Tundale actually experiences many of Hell’s torments rather than simply witnessing them. Because Tundale isn’t just a spectator, his vision is better fodder for RPGs than, say, Dante’s Inferno. Much of […]
A Too-Convenient Ship
It’s enduring trope in RPGs that the PCs often need to escape the consequences of their actions. This encounter – which assumes only that the party must flee somewhere they might find a boat – takes the trope and turns it into a trap. What a stroke of luck that the fleeing party stumbles upon a cutter, […]
Frontier Dueling
The ‘gentlemen’ of antebellum America practiced many perverse social customs. One of the more appalling ones was dueling. Let’s have a look at how to use dueling as a plot hook at the table by examining a particularly nasty spate of bloodshed featuring America’s most infamous duelist: future president Andrew Jackson! In 1805, Nashville, Tennessee […]
What Aeneas Saw in Hell (pt. 2)
Last month, we looked at four memorable things the Trojan hero Aeneas saw in the Underworld, and we turned them into encounters fit for dungeons and extraplanar adventures. Let’s look at four more! After Aeneas enters the cave to the Underworld, he encounters a cluster of minor Roman deities. Most fall into the standard Roman […]
What Aeneas Saw in Hell
Virgil’s Aeneid was Rome’s sequel to the Iliad and the Odyssey. Written almost a thousand years after the first two works, it continues the story of Trojan hero Aeneas after the end of the Trojan War. At one point, his wanderings take him down into the Underworld. Much of what he saw there makes great […]
Gravity Puzzle: A Ring-Shaped Dungeon
I mentioned before that I love dungeons whose layout is a puzzle for the players to solve. This is one of them. This dungeon is built along a single straight passageway. Rooms branch off from the passage, and you may have encounters in the tunnel itself. It’s important that the passage appears natural. The floor […]
Tin Pest
Tin pest is an odd phenomenon where the atoms in pure tin at low temperatures change how they’re arranged relative to one another. Your chunk of tin will turn from silvery and ductile to gray and brittle. The new tin is also less dense, meaning it expands, often crumbling away to powder in the process. […]
Reshuffling Dungeon
One of my favorite kinds of dungeons is the one where the layout itself is a puzzle for the players to solve. This reshuffling dungeon looks straightforward at first, but repeats itself in unpredictable ways. Clearing the dungeon gives the illusion of forward progress, but doesn’t actually lead anywhere. Nonetheless, once the players realize this, […]