The Grail Castle

A remote castle that appears and disappears at will. A bedridden lord who lives like an emperor. And an unknown inhabitant with possibly supernatural attendants – the grail castle in the 12th-century Arthurian tale Perceval is a great way to inject a bit of adventure on the road in your fantasy campaign. On the way […]

Encounters With the Medieval Dead

This post is exactly what it says on the tin: three encounters suitable for an undead-themed dungeon or any fantasy campaign where undead are present! We’ve got three stories from 1100-1200 A.D. – one from Denmark, one from Britain, and one from Italy. To start with, we have a tale from The Deeds of the Danes, […]

Trial By Combat

Everyone who watches Game of Thrones is familiar with trial by combat: settling legal affairs by judicially-sanctioned duels. But what did these events look like in the real world? Why did people sometimes prefer the dueling field to the courtroom? And how can we use these events at the gaming table? First, some definitions. The […]

Spying on English Slavers

RPG adventures about social causes can be hard to pull off. How do you mesh the traditional adventure format with the mass action needed to address large-scale problems? One answer is by modeling your adventure on the efforts and obstacles of abolitionist Thomas Clarkson. Clarkson tried to go undercover to investigate the slave trade. He […]

Holmes’ Bonfire

Holmes’ Bonfire was a 1666 British naval raid on a Dutch merchant fleet and small town. The British burned the town and sank 150 Dutch merchant ships, but lost only a half-dozen men and killed about as many. Thus, using a sack based on Holmes’ Bonfire at the gaming table lets you play for high […]

The Legend of Tam Lin

Tam Lin is a faerie knight from an old Scottish border ballad. You can see full text of several variants collected by Francis James Child here. He was once human, but was captured by the Queen of Faeries. While a faerie, he impregnates his human lover, Janet, and she rescues him from his fey condition. […]

Punishing PCs: the Pillory!

What do you do when your PCs break the law? In-world actions must have in-world consequences if player choice is to be meaningful, but most in-world punishments make poor gaming. For example, prison is usually resolved with a flash forward, so it doesn’t feel ‘real’. Fines (and confiscation of property) strip the player of toys […]

House-to-House Combat Encounter from 1756

Lieutenant Thomas Blagg’s defense of a British mansion in the 1756 siege of Calcutta was a footnote in the overall battle. Though valorous, it had no real impact on the siege’s outcome. Still, it makes a great template for a setpiece combat encounter in your own campaign. The siege was a relatively brief affair marked […]